Brawl - Toon Link - Subaction - Attack12
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
Stats
IASA: |
21 |
Hitboxes active: |
6-7 |
Hitbox set 0 hits: |
6 |
Subaction Index: |
0x49 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-7
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
22 |
20 |
100 |
Slash |
Punch |
true |
1.5 |
2 |
3 |
|
0 |
1 |
2 |
22 |
20 |
82 |
Slash |
Punch |
true |
1.5 |
2 |
3 |
|
0 |
2 |
2 |
22 |
20 |
60 |
Slash |
Punch |
false |
1.5 |
2 |
3 |
|
0 |
3 |
2 |
22 |
20 |
50 |
Slash |
Punch |
false |
1.5 |
2 |
3 |
|
Scripts
Main
- AsyncWait(5.0)
- CreateHitBox(HitBoxArguments { bone_index: 25, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 100, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 22, size: 4.0, x_offset: 6.0, y_offset: 0.0, z_offset: -2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.5, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 25, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 82, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 22, size: 4.2, x_offset: 1.0, y_offset: 0.0, z_offset: -2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.5, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 18, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 60, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 22, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.5, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 3, set_id: 0, damage: Constant(2.0), trajectory: 50, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 22, size: 2.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.5, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: false, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(9.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- AsyncWait(18.0)
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- AsyncWait(20.0)
- AllowInterrupts
GFX
- AsyncWait(4.0)
- SwordGlow(SwordGlow { color: 124, blur_length: 3, point1_bone: 22, point1_x_offset: 1.5, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 22, point2_x_offset: 9.2, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 2752513, bone_id: 22, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
- AsyncWait(12.0)
- DeleteSwordGlow { fade_time: 1 }
SFX
- AsyncWait(5.0)
- SoundEffect1(6253)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(5.0)
- Rumble { unk1: 16, unk2: 0 }